The Innovative Industry of Gaming
Transcription for gaming forms a critical part of a multibillion-dollar industry. An industry filled with innovative companies, creative developers, and passionate gamers. The gaming industry has grown at a rapid pace in recent years and has become an integral part of many people’s lives. Using AI (Artificial Intelligence) and NLP (Natural Language Processing), game developers are now able to create more immersive experiences for players.
More Than Entertainment
Gaming is an increasingly important entertainment industry. Not only does gaming have the potential to make you more productive, but it also provides an escape from the stress and challenges of everyday life.
Unfortunately, not everyone is able to enjoy it in the same way due to a variety of reasons:
- Those with hearing impairments may have trouble following the dialogue, which can be critical to understanding what’s going on in-game and participating in conversations with other players.
- Players who don’t speak the same language as the game’s localisation team, might struggle with understanding important plot points or be able to communicate with others effectively.
These are critical points where transcription helps to elevate the player experience. Not only does transcribed content make allowances for the hearing-impaired, but it also allows for players to understand and follow complex plot points, resulting in a more enjoyable experience.
The Value of Game Transcription
Transcription for gaming is becoming more common and accessible as more people recognise its value in improving player experiences across all mediums.
Game transcription is the process of creating text from audio or video files, allowing for easier accessibility for those who are hearing-impaired or learning a new language. It’s also useful for players who want to review their gameplay later or share their experiences with others through social media.
Transcription for gaming allows learners to participate in the gaming experience by providing them with a means of understanding what’s happening on screen without having to read subtitles or listen closely to audio cues. This can be especially helpful when trying to learn how native speakers use the language, as they often make mistakes that native speakers wouldn’t make.
Games Are Educational
Games are a great way to learn a language. They can be used in the classroom as an educational tool. They can also be used for children with learning disabilities and hearing impairments, who find it difficult to process verbal information through standard means of communication like speech or sign language.
In the classroom, a game can be used as an educational tool. Transcribed content can help students learn about new topics in a fun way and make them more likely to retain information. Games can also help students with learning disabilities and transcribed content makes it possible for those with hearing impairments to learn better.
A Democratic Tool
Audio translations are also helpful for people who are deaf or hard of hearing. In addition to providing text translations via subtitles, transcription for gaming also provides an audio translation of in-game dialogues and directions. This can be used in conjunction with subtitles or closed captions as well as other accessibility features such as X Ray (which highlights interactive objects in a game) and colourblind modes that enable players with limited vision to see colours more clearly.
Transcription for gaming can also be used to enable players with mobility impairments to play games more easily. This is especially helpful for people who have difficulty using their hands or fingers, such as those with cerebral palsy or muscular dystrophy. Transcription for gaming can be used to create the equivalent of a “stealth mode” in which the player simply needs to follow voice commands and doesn’t need any button presses.
Transcription Over Subtitles or Closed Captions
There are several benefits of game transcription over subtitles and closed captions, including increased versatility and accessibility options.
Transcription for gaming allows you to provide a more immersive experience. If you’ve ever played a game that uses subtitles or closed captions, then you know how distracting they can be. You have to look away from the screen in order to read them, which takes away from the action on-screen and makes it harder for players who may not be able to read well in their native language.
With game transcription, however, players can get all of the information they need without having to look away from what’s happening in front of them and this results in an overall better gaming experience.
Transcription For Gaming As Accessibility Tools
The gaming is one of the fastest-growing entertainment mediums in the world and it shows no signs of slowing down anytime soon. Transcription for gaming is a great way for players who are hearing-impaired or visually-impaired to enjoy their favourite titles just like everyone else. While subtitles and closed captions are great accessibility tools, game transcription offers something completely different: an audio translation of in-game dialogues and directions so they can be understood even if they’re not able to see what’s happening on screen.
Other Transcription Uses
Clients include universities, teaching schools, academic institutions.
Commonly used for academic research, field studies, postgraduate research collections, focus group recordings and analysis, institutional lectures and speeches, as well as academic presentations.
Clients include companies and businesses of all sizes and across all industries.
Commonly used for conference calls, earnings calls, management proceedings, market research strategies, stakeholder presentations, boardroom and corporate meetings, entrance or exit job interviews, AGMs as well as minute reports or memos.
Clients include event companies, businesses and government institutions that host conferences and workshops.
Commonly used for conferences, seminars, and workshops that cover topics such as research methodology seminars, business development, entrepreneurship, technology, education, culture and community, finance, business models, corporate strategy, tourism, leadership, energy, environment, as well as medical research.
Clients include human resource departments, managers, labour lawyers, unions, business and government.
Commonly used for issues related to disabilities, discrimination, employee development, employee discipline, employee leave management, equal employment opportunity, harassment and special work arrangements.
Clients include corporations, merchant banks, regulatory bodies, building societies, accountants, compliance companies, business schools, finance advisers, webcast providers, management consultants and finance portals.
Commonly used for forex consulting, wealth management advice, insurance agreements, finance brokering, banking, investor relations, earnings calls, annual financial and budget meetings, business surveys, interim company results, financial seminars and training sessions, analyst interviews, financial reports and company reports.
Focus Group Transcription
Clients include business services, marketing groups, PR companies, brand houses, research groups, academic institutions and government departments.
Commonly used for roundtable discussions, surveys, market research, business discussions, brainstorming workshops, strategic planning sessions, academic research, meetings and group discussions.
Clients include local, regional, federal, provincial, state and national governments.
Commonly used for meetings, parliamentary discussions, public policy debates, public reports, cabinet or other government minutes and government research into its many programmes.
Clients include insurance, medical and legal professionals and any other relevant or related claims experts.
Commonly used for insurance recorded statements, insurance testimonials, insurance and damage reports, agent summaries, file interviews, notes on investigations and probes, summary reports, theft/property damage reports and insurance reports for property, casualty, holdings and assets.
Clients include professionals from various disciplines, including business people, lawyers, authors, journalists, students, researchers, recruiters, multimedia professionals, and police.
Commonly used for research interviews, one-on-one interviews, job interviews, news/journalist interviews, radio interviews, focus group interviews, group discussions, legal interviews, market research, police interviews, teleconferences and telephone interviews.
Clients include attorneys, police departments, detectives, private investigators, law firms and private individuals.
Commonly used for police investigations, property investigations, insurance investigations, disciplinary hearings, crime scene investigation, forensic reports, taped confessions, surveillance recordings, wiretaps, fire and motor accidents, legal proceedings, hearings and private meetings, medical investigation and even scientific investigations.
Clients include law firms, law enforcement organisations, attorneys, police departments, detectives, private investigators and private individuals.
Commonly used for general correspondence and memos, attorney dictation, deposition transcripts and recorded witness statements, medical-legal reports, debt collection, legal agreements, contracts, wills and trust documents, commercial and domestic conveyancing, medical negligence and personal injury, immigration, videotaped depositions or interviews, surveillance and investigative reports and telephone hearings.
Market Research Transcription
Clients include market researchers, marketing specialists, brand houses, businesses and government.
Commonly used for collecting data from potential customers, focus groups, producers and service or product providers for evaluation or to capture insights from a wide variety of sources: focus groups, consumer forums, interviews, opinion polls on possible outcomes for a market strategy.
Clients include broadcast companies, television studios, production houses, news journalists, newspapers, social media distribution agents, video creatives and podcasters.
Commonly used for films, television shows, documentaries, adverts, promotional videos, training materials, news pieces, podcasts, radio broadcasts and talk shows.
Clients include doctors, nurses, administrators, medical researchers, pharmaceutical companies and other healthcare providers.
Commonly used for keeping patient records, doctor dictated reports, procedures and notes, treatment history of patients, medical research interviews, healthcare research and medical findings.
Clients include podcasters, media houses, radio stations, social media thought leaders and participants.
Commonly used for webcast lectures, interviews, legal proceedings, sports events, audio library hosting, webcasts and television studio conferences.
Clients include police departments, government security agencies, private security firms and other law enforcement agencies.
Commonly used for suspect interviews, patrol reports, disciplinary hearings, tribunal hearings, victim interviews, witness statements, fire reports, emergency service phone calls, 911 or other emergency dispatch calls, memorandums and internal communications, surveillance footage and wiretaps, inmate or prisoner phone calls, and staff and departmental meetings.
Clients include churches, prayer groups, bible study groups and other religious bodies.
Commonly used for church lectures, religious coaching, church notes, church correspondence, prayer/study groups, ministry, gospel seminars and bible reading.
Clients include individuals, business, and government.
Commonly used for teleconferences, videoconferences, Skype, VOIP, WhatsApp or other software chat services.